Documentation for <wlr/render/swapchain.h>
Table of contents
struct wlr_swapchain ¶
struct wlr_swapchain { struct wlr_allocator *allocator; // NULL if destroyed int width, height; struct wlr_drm_format format; struct wlr_swapchain_slot slots[]; struct { struct wl_listener allocator_destroy; } WLR_PRIVATE; };
wlr_swapchain_acquire() ¶
struct wlr_buffer *wlr_swapchain_acquire(struct wlr_swapchain *swapchain);
Acquire a buffer from the swap chain.
The returned buffer is locked. When the caller is done with it, they must unlock it by calling wlr_buffer_unlock.
WLR_SWAPCHAIN_CAP ¶
#define WLR_SWAPCHAIN_CAP …
wlr_swapchain_create() ¶
struct wlr_swapchain *wlr_swapchain_create(struct wlr_allocator *alloc, int width, int height, const struct wlr_drm_format *format);
wlr_swapchain_destroy() ¶
void wlr_swapchain_destroy(struct wlr_swapchain *swapchain);
wlr_swapchain_has_buffer() ¶
bool wlr_swapchain_has_buffer(struct wlr_swapchain *swapchain, struct wlr_buffer *buffer);
struct wlr_swapchain_slot ¶
struct wlr_swapchain_slot { struct wlr_buffer *buffer; bool acquired; // waiting for release struct { struct wl_listener release; } WLR_PRIVATE; };