Documentation for <wlr/render/wlr_renderer.h>
Table of contents
wlr_render_timer_create() ¶
struct wlr_render_timer *wlr_render_timer_create(struct wlr_renderer *renderer);
Allocate and initialise a new render timer.
wlr_render_timer_destroy() ¶
void wlr_render_timer_destroy(struct wlr_render_timer *timer);
Destroy the render timer.
wlr_render_timer_get_duration_ns() ¶
int wlr_render_timer_get_duration_ns(struct wlr_render_timer *timer);
Get the render duration in nanoseconds from the timer.
Returns -1 if the duration is unavailable.
struct wlr_renderer ¶
struct wlr_renderer { // Capabilities required for the buffer used as a render target (bitmask of // enum wlr_buffer_cap) uint32_t render_buffer_caps; struct { struct wl_signal destroy; /** * Emitted when the GPU is lost, e.g. on GPU reset. * * Compositors should destroy the renderer and re-create it. */ struct wl_signal lost; } events; struct { /** * Does the renderer support color transforms on its output? */ bool output_color_transform; /** * Whether wait/signal timelines are supported. * * See struct wlr_drm_syncobj_timeline. */ bool timeline; } features; struct { const struct wlr_renderer_impl *impl; } WLR_PRIVATE; };
A renderer for basic 2D operations.
wlr_renderer_autocreate() ¶
struct wlr_renderer *wlr_renderer_autocreate(struct wlr_backend *backend);
Automatically create a new renderer.
Selects an appropriate renderer type to use depending on the backend, platform, environment, etc.
wlr_renderer_destroy() ¶
void wlr_renderer_destroy(struct wlr_renderer *renderer);
Destroys the renderer.
Textures must be destroyed separately.
wlr_renderer_get_drm_fd() ¶
int wlr_renderer_get_drm_fd(struct wlr_renderer *r);
Obtains the FD of the DRM device used for rendering, or -1 if unavailable.
The caller doesn't have ownership of the FD, it must not close it.
wlr_renderer_get_texture_formats() ¶
const struct wlr_drm_format_set *wlr_renderer_get_texture_formats(struct wlr_renderer *r, uint32_t buffer_caps);
Get the formats supporting sampling usage.
The buffer capabilities must be passed in.
Buffers allocated with a format from this list may be passed to wlr_texture_from_buffer().
wlr_renderer_init_wl_display() ¶
bool wlr_renderer_init_wl_display(struct wlr_renderer *r, struct wl_display *wl_display);
wlr_renderer_init_wl_shm() ¶
bool wlr_renderer_init_wl_shm(struct wlr_renderer *r, struct wl_display *wl_display);