Documentation for <wlr/types/wlr_damage_ring.h>
Table of contents
struct wlr_damage_ring ¶
struct wlr_damage_ring { // Difference between the current buffer and the previous one pixman_region32_t current; struct { struct wl_list buffers; // wlr_damage_ring_buffer.link } WLR_PRIVATE; };
wlr_damage_ring_add() ¶
void wlr_damage_ring_add(struct wlr_damage_ring *ring, const pixman_region32_t *damage);
Add a region to the current damage. The region must be in the buffer-local coordinate space.
wlr_damage_ring_add_box() ¶
void wlr_damage_ring_add_box(struct wlr_damage_ring *ring, const struct wlr_box *box);
Add a box to the current damage. The box must be in the buffer-local coordinate space.
wlr_damage_ring_add_whole() ¶
void wlr_damage_ring_add_whole(struct wlr_damage_ring *ring);
Damage the ring fully.
struct wlr_damage_ring_buffer ¶
struct wlr_damage_ring_buffer { struct wlr_buffer *buffer; pixman_region32_t damage; struct wlr_damage_ring *ring; struct wl_list link; // wlr_damage_ring.buffers struct { struct wl_listener destroy; } WLR_PRIVATE; };
wlr_damage_ring_finish() ¶
void wlr_damage_ring_finish(struct wlr_damage_ring *ring);
wlr_damage_ring_init() ¶
void wlr_damage_ring_init(struct wlr_damage_ring *ring);
wlr_damage_ring_rotate_buffer() ¶
void wlr_damage_ring_rotate_buffer(struct wlr_damage_ring *ring, struct wlr_buffer *buffer, pixman_region32_t *damage);
Get accumulated buffer damage and rotate the damage ring.
The accumulated buffer damage is the difference between the to-be-painted buffer and the passed-in buffer. In other words, this is the region that needs to be redrawn.
Users should damage the ring if an error occurs while rendering or submitting the new buffer to the backend.
The returned damage will be in the buffer-local coordinate space.