Documentation for <wlr/types/wlr_viewporter.h>
Table of contents
struct wlr_viewporter ¶
struct wlr_viewporter { struct wl_global *global; struct { struct wl_signal destroy; } events; struct { struct wl_listener display_destroy; } WLR_PRIVATE; };
Implementation for the viewporter protocol.
When enabling viewporter, compositors need to update their rendering logic:
- The size of the surface texture may not match the surface size anymore. Compositors must use the surface size only. - When rendering a surface texture, compositors should use wlr_surface_get_buffer_source_box() to get the source rectangle and crop the texture accordingly.
wlr_viewporter_create() ¶
struct wlr_viewporter *wlr_viewporter_create(struct wl_display *display);